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	<description>weblog for the Desert Heat Campaign</description>
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		<title>The Campaign: How It All Began</title>
		<link>http://desertheat.wordpress.com/2007/12/13/the-campaign-how-it-all-began/</link>
		<comments>http://desertheat.wordpress.com/2007/12/13/the-campaign-how-it-all-began/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 18:02:26 +0000</pubDate>
		<dc:creator>desertdm</dc:creator>
				<category><![CDATA[Campaign Design]]></category>

		<guid isPermaLink="false">http://desertheat.wordpress.com/2007/12/13/the-campaign-how-it-all-began/</guid>
		<description><![CDATA[This campaign started out as an idea quite a long time ago. Some of my friends and ex-players wanted to game on a non-regular basis, and my regular players wanted a change of pace form the (very) long campaign we&#8217;re currently running. So I tried to run a few one timers. They were a disaster. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=desertheat.wordpress.com&amp;blog=2269723&amp;post=6&amp;subd=desertheat&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This campaign started out as an idea quite a long time ago. Some of my friends and ex-players wanted to game on a non-regular basis, and my regular players wanted a change of pace form the (very) long campaign we&#8217;re currently running.<br />
So I tried to run a few one timers.<br />
They were a disaster.<br />
I really don&#8217;t know how to run a full game in one session &#8211; I&#8217;m too much of a<strong> <a href="http://www.kaila.pl/rpg/28gm.htm" title="stortyteller DM" target="_blank">storyteller DM</a></strong>, there aren&#8217;t a lot of tips on how to do it out there (if you find any &#8211; please, let me know. I&#8217;ll really appreciate it), D&amp;D combat tends to be long-winded (no matter what you do, every encounter is going to take 15-30 minutes and more to run), and four-six hours to establish a story, motive, setting, characters, villains, run encounters of various kinds is just to little; someone&#8217;s going to suffer, and it&#8217;s usually the story (which, being a storyteller DM is something I absolutely won&#8217;t have).<br />
So what to do?<br />
Here Alexey came to the rescue (now you know who to blame <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) with the idea of running a long-term one timer: a casual game run every month or two with the same characters each time and with a full story line.<br />
To say I was thrilled by the idea is an understatement. I opened a new notebook immediately and started to think about campaign ideas.</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/b/bf/Dark_sun_logo.gif" alt="Dark Sun logo" height="100" width="266" /><br />
The first idea came from<strong> <a href="http://en.wikipedia.org/wiki/Dragon_%28magazine%29" title="Dragon Magazine" target="_blank">Dragon Magazine</a></strong> (RIP) &#8211; my savior many times before. The magazine had just published the Dark Sun campaign setting, updated to 3.5. Now although I&#8217;ve heard of the <strong><a href="http://en.wikipedia.org/wiki/Dark_Sun" title="Dark Sun" target="_blank">Dark Sun</a></strong> campaign setting before, I&#8217;d never actually encountered it until then. But the world of Athas gave me the first few ideas for the game (which like first ideas, haven&#8217;t survived to the actual campaign we&#8217;re playing). From there the core story was developed, changed and expanded (as some of these posts will demonstrate), and from there the main antagonist was created &#8211; a much more sophisticated, intelligent and devious villain than Accor , the villain in my current campaign.<br />
But hopefully, more of that, later&#8230;</p>
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